Back to all projects
Understanding Creative Block hero image
"What are the user needs in a technology-based solution to address creative block?"

Understanding Creative Block

Uncovering the hidden patterns behind creative block and generating actionable design requirements

Role
UX Researcher & Team Lead
Timeline
10 weeks (January 2024 - March 2024)
Team
2 UX Designers, 2 UX Researchers
Chapter 01

Introduction

Creative block is everywhere, yet nowhere in technology. How do we study something so personal and invisible?

The Problem

Creative block, as defined by the Interaction Design Foundation, is a period of limited creativity and productivity. Creative specialists and hobbyists need additional skills to navigate various thoughts and ideas throughout their creative block. Even famous artists encounter lulls of inspiration.

"In recovering from our creative blocks, it is necessary to go gently and slowly... These are baby steps. Progress, not perfection, is what we should be asking of ourselves"
— Julia Cameron, 2001

Although creative blocks may seem like barriers to success, they can be necessary in creative projects. Most designers and artists naturally experience highs and lows throughout their careers. However, little research exists on effective solutions. In a content-saturated world, creatives may benefit from reliable technology tools to support their creativity and ingenuity.

Existing Solutions

In the current market, few technological tools exist to help artists and designers curb creative block. Furthermore, existing tools are not exclusively designed for creative blocks.

Pinterest

Indirectly addresses creative blocks, it provides a space for artists, designers, and hobbyists to organize images found on their websites into mood boards. While this may help with creative blocks, this solution lacks focus. Furthermore, Pinterest is now pivoting away from image gathering towards selling items.

Headspace

A paid service that helps users overcome various mental health scenarios. They offer stress relief services and provide articles about creative blocks. However, they do not offer concrete solutions or efforts focused on creative blocks.

Our Approach

Our study investigates current pathways of artists and designers during creative block to understand their motivations and mental models. We explore user needs in a technology-based solution that helps artists, designers, and hobbyists address creative blocks.

We began with scenario-based observation of creative block, then conducted interviews for further investigation. This report discusses our methods, findings, and design implications for a technology-based solution.

Chapter 02

Research Methods

To understand something as personal as creative block, we needed to both observe and listen—watching real behavior and hearing authentic stories.

Scenario-Based Observations

Participants

We recruited 8 participants (ages 22-57) using the CDM participant pool, friends, and family—individuals with previous creative block experiences.

Data Collection Method

We conducted our scenario-based observations remotely via Zoom calls, using the screen sharing feature to view each participant's screen during the scenario.

What We Actually Did

After receiving verbal consent, we asked participants to share their creative experiences. We then presented a general project scenario with creative block and tasked participants with showing their process to overcome this block via Zoom screen-sharing.

In the second half, we asked follow-up questions about their experience with the scenario and in-depth questions about feelings, previous experiences, and other creative block strategies. We concluded with demographic questions. Sessions lasted approximately 30 minutes.

Data Analysis Method

We organized findings through affinity diagramming and created sequential task analysis for visualizing themes and relationships among identified variables.

Affinity Diagram

Observation Study - Key Patterns & Behaviors

Physical Break
Getting out of the physical environment
Creative block is happening
Digital Inspiration
Go outside or doing physical activity
Using AI to find design inspirations
Seeks online creative
Creative Assistance
Repetitive tasks: prefer mouse or something in the background
Work heavy tasks - non-typical music to focus
Doodling / drawing / sketching
Inspiration Tools
Creating mood board
Finding visual inspirations online
Take breaks on social media apps
Cleansing
Meeting basic physical needs first (shower, eating)
Address emotional response first
No talking creative block into existing territory
Express preference for yourself
Take time to relax
Mental
Strategy specified different
Reflection
Reflective practices for inspiration for people
Connecting with feelings with things experienced before during process
Acceptance
Creative block is natural
Creative energy is not always consistent
Contentedness
Online forum
Google Search
Dribbble
Behance
YouTube

Grouped insights from 8 scenario-based observational studies

Sequential Task Analysis

Process mapping and behavioral patterns

Sequential Task Analysis flowchart preview - hover to view full image

In-Depth Interviews

Participants

We recruited 8 participants (ages 24-32) using the CDM participant pool and friends—individuals with previous creative block experiences.

Data Collection Method

We conducted our interview remotely via Zoom calls. During the recruitment process, we screened participants who experienced creative block.

What We Actually Did

First, we received verbal consent. We asked participants about their creative experience with recent projects, work and hobby activities, and inspiration sources. We then explored their preparation before creative tasks, digital or physical tools used, relaxation methods, and personal creative block experiences.

We concluded by asking participants to describe potential features of a technology-based solution for overcoming creative block. Demographic information was collected at the end: gender identity, age, occupation, education level and field, and years of creative experience. Each interview lasted approximately 45 minutes.

Data Analysis Method

Each team member applied descriptive codes to interview scripts using Atlas.ti. We combined findings into an affinity diagram and created a codebook for unified coding. From these findings, we created a persona spectrum, personas, scenarios, experience map, and priority matrix.

Interview Affinity Diagram

Comprehensive analysis of 8 in-depth interviews

Using Tools

Software Tools
Google
YouTube
Using AI for inspiration
Pinterest
Online Resources
Looking at things for inspiration
Searching for visual references
Browsing creative platforms

Planning/Taking a Break during Creative Block

Taking Breaks
Sleep
Walk
Change environment
Take a shower
Physical Activities
Exercise
Go outside
Change of scenery
Physical movement

Think about Creative Block

Mental Approach
Acceptance
Understanding it's normal
Being patient with yourself
Mindset shift
Reflection
Think about why
Analyze the block
Self-awareness
Understanding triggers

Creative Activities as a Hobby

Hobby Activities
Writing
Art creation
Music
Photography
Crafts

Features to Overcome Creative Block

Tool Features
Mood tracking
Inspiration gallery
Progress tracking
Reminder system
Community support
Guided exercises
Resource library

Creative Block Defined

Definition
Lack of ideas
Feeling stuck
Mental barrier
Loss of motivation

Preparation

Getting Ready
Mental preparation
Setting up workspace
Gathering materials
Planning approach

Frequency of Creative Block

How Often
Weekly
Monthly
Seasonally
Project-dependent

Creative Activities for Work

Work Activities
Design projects
Writing tasks
Problem solving
Brainstorming

Family/Industry Experience Effect on Creative Block

External Influences
Family expectations
Industry pressure
Peer comparison
Professional standards
Cultural factors

Process in Creative Block

Process Steps
Recognize the block
Take a step back
Try different approach
Seek inspiration
Come back refreshed

Sources of Inspiration

Digital Sources
Dribbble
Behance
Instagram
Pinterest
YouTube
Google Images
Online galleries
Physical Sources
Nature
Books
Magazines
Museums
Architecture
People watching

Digital Tools

Software
Figma
Adobe Creative Suite
Canva
Sketch

Equipment

Hardware
Computer
Graphics tablet
Camera
Drawing tablet

Physical Tools

Analog Tools
Pencil
Paper
Sketchbook
Pens
Markers
Paint

Thematic analysis revealing patterns in creative processes, tools, and blocking factors from interview data

Persona Spectrum

Distribution of participant characteristics across key dimensions

Age

18
57

Preferred Tools

Digital
Physical

Creative Experience in Years

5
20+

Struggling Stage of the Creative Process

Ideation
Execution

Deciding to Take a Break

Sporadic
Scheduled

Confidence Level During Block

Low
High

Frequency of Creative Block

Daily
Yearly
P1
P2
P3
P4
P5
P6
P7
P8

Each colored dot represents one of our 8 interview participants

User Personas

While every creative professional's experience is unique, our analysis revealed two primary patterns in how people approach creative work and manage blocks. These personas guided our design recommendations.

Portrait of Taylor

Taylor

"Creative block is a natural yet degrading part of my process."

28 years old

UX Designer (transitioned from writing career)

Chicago, IL

Male (he/him)

28 years of creative experience (whole life)

Bio

Taylor is a 28-year-old designer who recently transitioned from a writing career. His former career as a writer gives him a more emotional lens on the world around him. So, when he faces a creative block, Taylor wallows and feels less confident in his work. However, once he is out of a block, he regains his confidence. Taylor needs to be reminded of previous inspirations, like his favorite movie, to move past his emotional creative block and feel more inspired to complete his work. He is also a perfectionist, which makes him experience creative blocks more frequently than his coworkers.

Preferred Tools

Pen and paper
Sticky notes
Figma

Interests

Writing
Design
Movies

Needs and expectations

Create organic ways to ideate during a block
Accept that a project is complete enough, feel good enough
Feel inspired by his past work and previous inspirations (ex. favorite movies)

Influences

Observing creative people-watching (being outside)
Emotional connection with himself (derived from his writing career)
His connection with family and friends

Motivations

Helping people with better experiences
Feeling complete and accomplished
Grow his UX career

Goals

Design experiences that tell a story
Make people feel positive emotions from his UX work
Complete a project to feel a sense of accomplishment

Pain points

Wallowing in creative block
Perfectionism
Frequent creative blocks & lacks confidence in the moment
Portrait of Sara

Sara

"It's the worst feeling when a creative block is near a deadline."

24 years old

UX Designer/HCI Graduate Student

Chicago, IL

Female (she/her)

15 years of creative experience

Bio

Sara is a 24-year-old UX designer with about 15 years of creative experience. Her first career experience is in UX design, so she is fairly new to the field. She struggles with imposter syndrome, and has a hard time with feeling confident in her ideas when she experiences creative block. Sara prioritizes accessible design, so she relies on her friends and colleagues in the industry to help her with ideation. She wants to feel more confident in her ideas and balance her emotions and physical needs during a creative block, while efficiently creating designs in order to perform well at her job.

Preferred Tools

Figma
Notes App on iOS
ChatGPT / Gemini

Interests

Accessible design
Gaming
Playing sports

Needs and expectations

Help with ideation and the first step of a project during a block
Navigating emotions of anxiety and lack of confidence during a block
Learn to better understand her needs (when to take a break) during a block

Influences

Social media (TikTok, Instagram) AI (Gemini and ChatGPT)
Friends and colleagues in the industry
Design examples on Behance, Dribbble, and Pinterest

Motivations

Complete her design work on time
Being creative and finding solutions to tough design problems
Supporting her colleagues in their design

Goals

Efficiently design intuitive and aesthetically-pleasing experiences
Stay up-to-date on the latest design trends and patterns
Cultivate as many design ideas as possible without feeling very stressed out

Pain points

Imposter Syndrome
Not feeling confident in her ideas
Procrastinating on a project

User Scenarios

Real-world usage scenarios showing how our personas would interact with creative block solutions.

Portrait of Sara

Sara

"It's the worst feeling when a creative block is near a deadline."

24 years oldUX Designer/HCI Graduate StudentChicago, ILFemale (she/her)15 years of creative experience

Problem

Experiences creative blocks during ideation and under deadline pressure. Struggles with imposter syndrome and confidence in her ideas.

Solution

Uses a creative assistant app to overcome blocks through structured guidance and inspiration discovery.

User Journey

1

Recognizes Creative Block

Feels stuck during UX project ideation phase, pressure from upcoming deadlines causing anxiety.

2

Discovers Creative Assistant

Downloads app that promises to help with creative blocks through guided exercises.

3

Selects Medium & Goals

Chooses UX design medium, describes project with keywords and phrases for context.

4

Explores Minimalism Style

Gets matched with 'Minimalism' approach, learns about style, history, and relevant designers.

5

Gains Confidence

Links inspiration to her project context, feels more confident about design direction.

Outcome

Sara feels empowered with clear direction and inspiration. The structured approach helps her overcome blocks faster and builds confidence in her creative decisions.

Portrait of Taylor

Taylor

"Creative block is a natural yet degrading part of my process."

28 years oldUX Designer (transitioned from writing)Chicago, ILMale (he/him)28 years of creative experience

Problem

Experiences frequent creative blocks that disrupt workflow. Seeks structured creative routines and activities to maintain momentum.

Solution

Uses creative routine features to establish sustainable creative practices and manage blocks proactively.

User Journey

1

Feeling Stuck & Tired

Recognizes creative block symptoms, feels drained and unable to generate fresh ideas.

2

Tries Creative Routine

Explores app's 'My Creative Routine' feature for structured creative activities.

3

Lists Interests & Goals

Inputs creative mediums, pop culture interests, and time commitment preferences.

4

Gets Creative Activity

Receives personalized suggestion: 'Write a Godfather scene set in space' with time estimate.

5

Starts 10-Minute Session

Begins creative exercise with built-in timer and break reminders for sustainable practice.

Outcome

Taylor develops a sustainable creative routine that prevents severe blocks. The structured approach helps maintain creative momentum and reduces the degrading feeling of being stuck.

Experience Maps

Detailed journey maps showing how Sara and Taylor experience creative blocks and interact with potential solutions.

Sara's Creative Block Journey

Sara's Experience Map - Creative block journey showing touchpoints, emotions, and opportunities

Taylor's Creative Block Journey

Taylor's Experience Map - Creative block journey showing touchpoints, emotions, and opportunities
Chapter 03

Five Key Insights

The data revealed five critical patterns that challenged our assumptions about creative block and pointed toward solution opportunities.

Through affinity diagramming and thematic analysis, five key insights emerged that would shape our design recommendations. Each insight revealed not just what people do when blocked, but why their current strategies work or fail.

01

Preparation

Participants actively prepared their environment and created routines to mitigate creative blocks. Physical space decluttering and organizing essential tools were critical initial steps.

Design Implication:

Technology should prompt users to create personalized pre-task routines and environment setup guides.

02

Digital vs Physical

Digital creators emphasized reliability and convenience of digital platforms, while physical artists preferred tangible, organic experiences. Tool effectiveness varied by personal preferences and project type.

Design Implication:

Solutions must accommodate both digital and physical creative preferences with flexible interaction models.

03

Relaxation

Breaks and relaxation techniques (meditation, walking, nature) were crucial for mental resets. However, participants struggled with guilt and shame during blocks.

Design Implication:

Integrate mental health checks and normalize breaks with supportive, non-judgmental prompts.

04

Creative Block

Participants desired solutions that offer new perspectives, alleviate personal biases, and encourage alternative thinking patterns. Confidence often dropped significantly during blocks.

Design Implication:

Provide tools for gaining novel perspectives and breaking out of mental patterns while building confidence.

05

Inspiration

Inspiration sources ranged widely—friends, digital tools, nature, AI, spirituality. The key was that inspiration needed to be personally meaningful and trusted.

Design Implication:

Offer highly personalized, meaningful inspiration sources that users can trust and relate to.

Chapter 04

Design Implications & Priority Features

Our research pointed toward a technology solution that doesn't fight creative block—it works with it.

Rather than trying to eliminate creative block (which may be impossible and counterproductive), our research suggests designing tools that support creators through the natural ebb and flow of creative work. Here's what that looks like.

Routine Development

Help users create and maintain personalized pre-task routines that set them up for creative success, reducing the friction of getting started.

Self-Care Integration

Normalize breaks and mental health awareness with gentle check-ins and supportive messaging that reduces guilt around creative struggles.

Novel Perspectives

Provide tools and prompts that help creators step outside their usual thinking patterns and approach problems from fresh angles.

Priority Features Matrix

We evaluated proposed features across three dimensions. Color intensity communicates priority at a glance—green for clear wins, amber for contextual consideration, and neutral for exploratory or supporting elements.

High
Medium
Low

Priority

User value & urgency

Impact

Effect on creative flow

Feasibility

Effort & complexity

#1Block

Provide Inspiration for Ideation and Execution Phase

Priority

High

Impact

High

Feasibility

Medium
#2Inspiration

Personalization

Priority

High

Impact

High

Feasibility

Low
#3Preparation/Relaxation

Create a Routine

Priority

Low

Impact

Medium

Feasibility

High
#4Block/Process

Remove Thinking Constraints

Priority

High

Impact

Medium

Feasibility

Low
#5Process/Relaxation

Timer

Priority

Medium

Impact

Medium

Feasibility

Medium
#6Process

Provide Hierarchical Analysis of Project

Priority

Medium

Impact

Low

Feasibility

Low
#7Block/Process

Self Care Checklist

Priority

Medium

Impact

Medium

Feasibility

Medium
#8Block/Process

Peer Advice

Priority

Medium

Impact

Medium

Feasibility

Low
#9Process

Creative Activity Recommendation System

Priority

Medium

Impact

High

Feasibility

High
#10Preparation/Process

Cross Platform Seamless Experience

Priority

Low

Impact

Medium

Feasibility

High

Immediate Wins

Inspiration support and personalization rank high in impact; routine building offers a stabilizing foundation.

Strategic Investments

Creative recommendation system scores high on impact but needs validation for sustained engagement.

Longer-Term Enhancements

Cross-platform continuity and hierarchical analysis add depth once core value is established.

Chapter 05

Next Steps & Impact

This research opened doors to deeper questions about creativity, technology, and human-centered design.

Our study provided a foundation for understanding creative block, but also revealed the need for broader research and prototype testing. The implications extend beyond individual tools to how we design technology that supports human creativity.

Future Research Directions

  • Expand research with diverse demographics and creative occupations
  • Conduct prototype testing to validate usability and effectiveness
  • Investigate cultural differences in creative block experiences
  • Study long-term effectiveness of creative block interventions

Research Impact

  • First comprehensive study of creative block technology needs
  • Design framework for creativity-supporting technology
  • Evidence-based approach to creative tool design
  • Foundation for future HCI creativity research

Key Contributions to HCI Field

Methodological

Mixed-methods approach for studying invisible creative processes

Theoretical

Framework for understanding individual differences in creative block

Practical

Design implications for creativity-supporting technology

Like my work? Explore more!

Discover more UX design projects that showcase my approach to solving complex problems through research-driven design.

Designed in Figma, developed in VSCode

Last Updated Aug 2025